Small Town: Yë Ki Ner

Yë Ki Ner

Yë Ki Ner
Example Wood Elven architecture.
StateFederation of Alveria
ProvenceJaz̄omaka District
Sub ProvenceI̽stontut Parish
RegionEnê Fîna-ëyêthê Forest
Founded1356
Community LeaderAdministrator Yāb̪vé Coīy 'Anabelle Amethyst' Joīb Māshī Më̂ Gunvrish
Area3 km2 (1 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4754 m (15597 ft)
Average Yearly Precipitation76 cm/y (29 in/y)
Population887
Population Density295 people per km2 (887 people per mi2)
Town AuraInvocation
Naming
Native nameYë Ki Ner
Pronunciation/jɛ/ /ki/
Direct Translation[new; recent; fresh] [history; past]
Translation[Not Yet Translated]

Yë Ki Ner (/jɛ/ /ki/ [new; recent; fresh] [history; past]) is a subtropical Small Town located in I̽stontut Parish, Jaz̄omaka District, within the Federation of Alveria.

The name Yë Ki Ner is derived from the Wood Elvish language, as Yë Ki Ner was founded by Barikdrawynn Härtedrayd Ziezamrad, who was culturaly Wood Elven.

Climate

Yë Ki Ner has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Yë Ki Ner receives an average of 76 cm/y (29 in/y) of precipitation, most of which comes in the form of rain during the spring. Yë Ki Ner covers an area of nearly 3 km2 (1 mi2), and an average elevation of 4754 m (15597 ft) above sea level.

Overview

Yë Ki Ner was founded durring the late 14th century in fall of the year 1356, by Barikdrawynn Härtedrayd Ziezamrad. The establishment of the new community went well, with no major obsticles durring construction.

Yë Ki Ner was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Yë Ki Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Yë Ki Ner is buildings are arranged arround a network of crampt carved bedrock streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Unfortuantly, these failry decent fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Yë Ki Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yë Ki Ner.

Yë Ki Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yë Ki Ner has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yë Ki Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yë Ki Ner's public wards, blessings, and other arcane systems.

Yë Ki Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Yë Ki Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Yë Ki Ner's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Yë Ki Ner rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Porcupine near Yë Ki Ner are known to be almost tame, such that they can be put to domestic use.

Yë Ki Ner's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Elven High Magic energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3610 m2
    • Cattle and Similar Creatures: 221
    • Poultry: 2661
    • Swine: 177
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 88

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 1
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 3

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

250 of Yë Ki Ner's population work within a Foundational Occupation.

602 of Yë Ki Ner's population do not work in a formal occupation, but do contribute to the local economy. 35 (4%) are noncontributers.

Points of Interest

The roads leading into Yë Ki Ner possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

A vast influx of newcomers over the last (13427 % 6)+1 years has greatly spiked Yë Ki Ner's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the late 2nd century Yë Ki Ner was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 28 days. Yë Ki Ner lost 295 people and 332 livestock in the disaster.. The deadly heat is remembered by most as the Calamity's Flame.

History